Google announced its entry into the video game market with Google Stadia, a service that will allow players to stream video games to any screen – phone, tablet, TV or computer.
Google announced Stadia at the Game Developers Conference in San Francisco last month. Stadia will be a cloud-powered service and will allow users to log in from any screen using the Chrome browser. Such devices include a Chromecast device or a Google Pixel phone or tablet and play the same games across all of them, with all the computational heavy-lifting done by Google’s servers instead of a games console. It means that players won’t have to purchase a box that sits under the TV in order to play, theoretically liberating video games from hardware altogether.
Google Stadia Price not yet unveiled
Google did not announce pricing, but it is likely that the service will be subscription-based. The service is expected to launch later in 2019 in the US, Canada, the UK and “most of Europe”.
Stadia will also be fully integrated with YouTube, where gaming content is among the most popular on the site, watched by hundreds of millions of people every day. Google demonstrated a button that will let users watching video game footage on YouTube instantly click to play the game themselves. Stadia will also allow for easy capturing and sharing of game clips.
Stadia Comes with it own Controller(Pad)
Watch an introductory video clip below:
Google will launch its own controller for use with the service, though existing USB controllers will also work. Google’s gamepad is fairly conventional in design, with two sticks, triggers, face buttons, and function buttons that allow instant clip-sharing and Google Assistant activation.
Will Stadia Succeed Where Others Failed?
Previous game streaming offerings such as 2010’s OnLive have failed because of latency problems and “lag” – it doesn’t matter much if a TV show or film streams on a slight delay, but video games demand instant responsiveness when you press a button, and even a small delay can make them unpleasant to play. Google’s immense server infrastructure will mitigate that, the company says, allowing for smooth gaming at the standard that players expect from a console, in 4k resolution and at 60 frames a second.
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Google has plenty of video game industry veterans on board to launch Stadia. Phil Harrison, formerly of Sony PlayStation, is the vice-president and GM of Google, and the VP of gaming, Jade Raymond, is a former producer at Ubisoft, where she led the Assassin’s Creed series for years. Bethesda’s forthcoming shooter Doom Eternal was demonstrated on stage as a flagship game, but no others have yet been announced. Google has, however, created its own video game development studio that will deliver exclusive games as well as other publishers’ titles.
Why Google Stadia will be great
First of all Google Stadia service is completely innovative, the company just want to get money from the gaming niche. Stadia will succeed because Google have the capacity to create the enabling environment for the service to grow. That being said, it is not like everything Google touches turn to goal. Some of their services like HangOut and GooglePlus have been a failure by the company’s high standard.
To achieve a seamless streaming is a tall order and few other companies have achieved anything close to that sort of seamless experience. If any company can deliver the perfect streaming experience, though, it’s Google. With data centers all over the world, Google wants to bring high-end gaming to anyone on almost any device.
For me Google’s only mistake is their choice of places to launched. They will launched in US, Canada, UK and most of Europe. No details for a launch in other territories have been revealed so far. Neglecting big gaming nations like China, Japan and Korea could weaken the momentum for Stadia.